![]() ![]() The release notes say that early levels were made less grindy, but I think it's still far too grindy. Many of these stats have been modified, so the vanilla info wouldn't even be applicable.Ģ) Tedium and frustration. Yes I could easily Google all of this, the point is I shouldn't have to, it should be in-game. I found an iron sword but can't sell it, so I've no idea. Item price is a hint, but you have to find a merchant that sells that item in order to even sell it to find out its price e.g. If a character one-shots an enemy you get no damage report, making this process even more difficult. However, there's a pretty large damage range so it's still tough to tell. Is a Sword or Iron Sword better? What about a Blowgun versus a Sword? No screen tells me their damage output, or a character's modified damage stat, so it's up to trial and error. ![]() I had to read the manual to realize the Select button lets me see another screen of commands in the command menu, there's no indication there's a whole other screen of commands, or that you press Select to see it.ĭungeons are pretty mazey and easy to get lost in (which I expected, but this is still a pet peeve of mine), the encounter rate didn't seem too bad, though. I'm unsure if it's indicated when a character is able to level up, so I regularly run back to Lord British to try to level up, only to learn I can't. How much do I need in order to level up? I have no idea. My most experienced character has 55XP, which doesn't seem to be enough to reach level 2. The manual says Exodus is to the Southwest, does that mean I'm supposed to head in that direction right away? I wasn't sure where other towns and features were, even generally. Someone wants flowers but I'm unsure why I should give her some, or where to get them. I was given nebulous suggestions to 'find dawn' and to bring ashen characters 'to moon', which I assume are Engrish. In fact the correct values of max MP and HP will simply be applied as soon as you load the game (from the battery-backed RAM of course, not from an emulator's saved state). Totally on me, since I forgot to keep the carry after the 8-bit addition used to multiply the relevant attribute by 3.Īnd by the way, you won't lose your saved games if you upgrade. Thanks again for the feedback! I've just reviewed the code that assigns max MP, and there is in fact a bug that will affect Illusionists and Alchemists with respectively Wisdom and Intelligence higher than 85. I'm not sure of the precise breakpoint as I wasn't checking every time I boosted it by 1 point, but right now my Illusionist has 95 WIS and the status screen reports she has a maximum MP of 7. Illusionist's max MP (and I'd guess this affects Alchemists as well) seems to calculate incorrectly with extremely high WIS values. Got another bug report (still playing on 1.03, mind you, since I'd already progressed quite far on that version, so if this was fixed in 1.04 you can disregard).
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